Inside the user_settings.py file, find the following line, and uncomment it. Rename it to user_settings.py, so Proton will use the settings we are going to apply. If you want to keep using Proton, you may want to make a small modification, in case you are experiencing weird graphical glitches.ĭepending on your Proton version(I personally use Proton-GE), go into your Proton folder and find your user_. Keep in mind that there are also ports of those modern engines for Linux as well. If you are using a GNU/Linux distribution, chances are you are most likely using Proton. You can find server either by using the in-game multiplayer server browser, or even better by using this website – .įor GNU/Linux users: Greater Proton Compatibility. Remember, you can either use these commands in a cfg file, or you can input them in the console. NOTE : The maximum FPS for Multi-Player is capped to 125 and cannot be changed. M_pitch 0.022 // post-acceleration vertical sensitivity M_yaw 0.022 // post-acceleration horizontal sensitivity if you modified the mouse acceleration, you may want to modify the following as well If you want to go further, you can also change the mouse settings.Ĭl_mouseAccel 0 // if you encounter weird mouse movements, you can set a negative value. The original Quake III fov is unbearable. The following tweaks work for all engines. you can replace the values with your preffered ones Set r_mode -1 // for using custom resolutions. Q3s physics are framerate dependant (evaluated at every new frame i guess), unless you use pmovefixed, which forces every frame to last as long as pmovemsec (defaults to 8 milliseconds). You can do that using the following commands : It is used for tricking with overbounces, yes, but it gives an insane speed boost though. Its not as balanced as Quake 3 because of the many gimmicky weapons from the single. In case you are using the original launcher, you might want to set your resolution to something that suits your monitor better. arena 20 years after its release, its time to play Daikatana. To do that, just create a new file named ‘autoexec.cfg’ in your ‘baseq3’ folder, and put the commands there. No matter what engine you are using, you can always use a config file to get a few commands to run automatically at startup. It is based on last non-SDL source dump of ioquake3 with latest upstream fixes applied. With some help, we can get you fragging in a matter of minutes in HD quality. A modern Quake III Arena engine aimed to be fast, secure and compatible with all existing Q3A mods. JSmango Want to play Quake III on your modern computer with higher resolution Quake III Arena is one of those games that will stand the test of time. You can use it to play Quake 3: Arena and the mods people have made for it. After that you want to rename it to quake3.exe, so it can be launched directly from Steam. Free software (GPLv2 ) first person shooter engine. Rename the original quake3.exe to quake3.ex_ and choose your prefered launcher.(the default installation is inside \steamapps\common\Quake 3 Arena\). Place the contents of the archive in your Quake III folder.Download the latest release – of the Quake3e engine.I get the impression it acts as a similar command to com_maxfps. It does however seem to exist in ET and COD. Still confused about this however.Įdit2: Confirming the command R_displayrefreshRATE does not exist in quake live. What is this command r_displayrefreshrate i dont even think thats a valid command or if so what is the difference between r_displayrefreshrate and r_displayrefresh ? In my quake config I only use r_displayrefresh like this: seta r_mode -1Įdit: A quick glance around peoples configs on google for R_displayrefresh vs R_displayrefreshRATE seems to indicate most configs use R_displayrefresh as monitor Hz and use R_displayrefreshRATE = to ingame framerate. You can probably click your monitor buttons to bring up current refresh rate under settings>info whatever. Hence you are probably not at 144hz at all. In a departure from its predecessors, it completely lacks a traditional singleplayer campaign, and the emphasis is mostly on deathmatch. Yea you should not get tearing at 125fps with 144hz because here refesh rate is higher than fps. Widescreen Grade: B Multi-monitor Grade: B Read Full Detailed Report - Quake III Arena Quake 3 is an online FPS from Id Software and Activision. "Even with 60 FPS it feels a lot better than what I have with 125 FPS, I don't have tearing"
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